Enter Disney's classic sci-fi flick, TRON.
Any geek who would subject themselves to reading this blog likely knows what Tron is all about, so I'm not going to belabor that point. Rather, let's get to the eye candy of my homebrewed adaptation of the Catan game to the Tron universe.
I give you:
Once we have those five resources, we then have the pieces. My thought would be that these would be best done in transparent acrylic, the kind that really catches the light and glows at the edges.
The coolest and most logical choice for the roads would be Light Cycles with a section of wall behind them. Please forgive my line-drawings; I have next to no artistic ability.
I have to admit that I wasn't sure what to do with these. For the moment, I'm calling them "Junctions" and they'll be just a six-pointed convergence of roads. I'm sure I can come up with something better, given the time and another viewing of Tron.
I knew exactly what I wanted with this one: the Input/Output Tower where Flynn, Tron, and Yori meet the grizzled old man-program. Here is the screenshot from the film:
The pieces would be something like that (again, please forgive my pathetic line drawings).
This one was a no-brainer! What better Thief marker than the ominous, red-glowing Recognizer? This baby would be beautiful in etched transparent red acrylic.
In Catan, the five types of Development Cards are:
1. Year of Plenty
3. Road Builder
5. Victory Point
In CaTRON, I've envisioned those as such:
1. Data Dump
(replaces Year of Plenty)
(replaces Road Builder)
5. Victory Point
1. Largest Army
2. Longest Circuit(replaces Longest Road)
The Deluxe Edition should have David Warner narrating the cards. If you're going to dream, might was well dream big, right?